Sound

At many of the larger theatres, as a sound designer and composer, I don’t actually program the sound machinery, necessarily. The Festival Theatre sound system is a behemoth of networked devices spread out over the entire building – computers, screens sharing and controlling other computers, amps, fiber optic cable….it’s a massive system and there is no way I would be able to get my head around it all to use it optimally.

My sound operator and programmer is William Griff (you can see him in the photo below), and he’s managing the technical end of the sound system and making my material sound good. I provide the material and the cues, and he makes sure it all goes out the system in the ways that I want (and suggests some ways I haven’t thought of, but invariably make it sound even better).

some of the many sound files that I made out of the audio I’ve composed; these are both “music” and “sound design” and often straddle both categories. Uh, there are many, many more than in this picture

Once we set up everything and get all the computers talking to each other, there’s a phase of making sure that the ways in which you’ve translated your work actually work, and speak in this new environment of multiple speakers and multiple computers. We spend a time just ensuring that the architecture works – that the sound is being transmitted and that you learn a way of working together, a shorthand and an audio picture that makes sense for the room and the story. Experimenting with placing that sound here and then the other part of the cue there, and learning how you and the technician think and work so that you can communicate efficiently.

As part of the shift I was speaking about in the previous post, there’s a second stage to it as well. You end up working through the technical architecture phase back into the idea and artistry phase again. A kind of beginner’s mind that reveals a lot that you didn’t hear before in your quest for making the thing you imagine.

The thing I actually like about not programming (and not everyone likes this) is that it frees me to listen and move into a listening mindset. A lot of our programming yesterday was me standing in various places in the hall, letting cues run, calling out some thoughts and ideas to Will to translate into programming and settings.

Will, translating

To free myself to think about sound and story, to imagine the bodies onstage moving through space (the actors are not present for programming, it’s a slow and tedious process and their time is better spent elsewhere). To pay attention to the ways the sound unfolds in the room, the qualities of the storytelling it offers.

To be sure, the architecture and the programming and the technical nerding out is fun, and useful, and does serve the story as well. But ultimately you need to step out from behind the desk and sit in a seat, and listen.

It’s the best.

The Shift

my station at the Festival theatre during tech and onstage rehearsals

There comes a time in the process of rehearsal for the sound designer and composer where the shift from the discoveries in the rehearsal hall have to move into the space. Pre-production and rehearsal hall is about looking for story elements and frames, and perhaps getting a rough draft of logistics, but in the hall (aka the theatre) is where we operationalize these discoveries (and make new ones besides).

I’ve mentioned before (perhaps not here) that the work of the designer (any designer) is to figure out what the world is – what are the parameters of the world in which the characters are telling the story? What are its limits and constraints? What are its possibilities? What are its surprises? These are things that I can explore and discover in theory through observing rehearsals and discussing the story with the creative team.

At some point, though, the discoveries that you make in the rehearsal hall have to be translated into the theatre. The first step of this process is a kind of fundamental re-imagination of how one’s audio speaks to the software available.

The industry standard playback software is Qlab, which is quite different from many sound players like iTunes or whatnot (you can see the interface in the top right monitor in the picture above). What Qlab allows you to do is treat your audio as a series of gestures, similar to a programming language (although instead of coding, you’re telling Qlab what to do with your audio (/MIDI/OSC/camera/lights/etc – Qlab can control all these things, although usually theatres use it for audio and projections, at least for now).

This isn’t a post about Qlab – there are great places to learn about it, not least at the figure53 website – but more about how I make the shift from discovery to execution mode.

a screenshot of Qlab

When you build audio, the timeline is linear – you start at time 0 and as the playhead advances, the sound plays:

  • The sound of rain fades in
  • A car drives in from the left, and stops in the centre
  • The engine stops, and the door opens and closes
  • Footsteps move from beside the car towards you
  • A door opens and shuts
  • The sound of rain fades out

In Qlab, you have to think of each of these things as an action, and program your Qlab session accordingly

  • Cue 1: The sound of rain fades in
    • a seamless loop of rain plays when the cue is triggered, but the volume is infinitely quiet
      • the audio loops forever or a predetermined # of times
    • the audio of the rain fades in to a predetermined level
  • Cue 2: A car drives in from the left, and stops in the centre
    • the audio of the car starts quietly and is created so it sounds as if it is moving from far left to near offstage (e.g. offstage left). When it reaches its final position, the engine stops
    • This audio plays once
    • (the sound of the rain continues through this)
  • Cue 3: the door opens and closes
    • This audio is made in another DAW and imported into Qlab
    • (the sound of the rain continues)
  • Footsteps move from beside the car towards you
    • This is not a cue – this is the actor entering from offstage, on the same side where the car stopped
  • A door opens and shuts
    • This is not a cue – this is the actor opening and closing a door on the set
  • Cue 4: The sound of rain fades out
    • A cue to fade the audio in cue 1 is triggered

The key is to consider the audio unfolding as a stack of gestures, like Scratch or a computer program. Every thing that happens, sound-wise, is a cue: a sound starting, a sound moving from one side to another, a sound fading in volume, a sound stopping.

Which means in the movement from the recording software to Qlab, you have to re-imagine how your audio is working in relation to the actor action onstage.

I could go on and on about this whole process (in fact I teach semester-long courses on this) but essentially, the shift I’m speaking of means that I have to move from thinking linearly to sequentially. It’s a fun shift, and full of a lot of new discoveries too, which I’ll speak about in another post.

because of course by now

First Onstage

After quite a lively drive into Stratford (thanks, snow + wind), we finally hit the stage. For those of you that don’t know, the first onstage is the first time the actors get to go on their set, to feel how the space is, and (in this case) the way the room works with (or against) their performance. It’s a great day to calibrate expectations – even for those of our company who have played in this room before, the interplay between the text, the company and the room is different every time. Not to say that one has to start from zero – one can always bring one’s experience to bear in finding a starting point – but there is always a lot to learn, no matter how often or how rarely one plays in a room.

For me, this is especially true – as I’ve mentioned before in this series, despite my many years in Stratford I’ve not worked in the Festival theatre. Hearing the actors on stage and wandering around the hall while they work is very enlightening, and I start to build a kind of mental/imagined algorithm of sound I can refer to to frame the decisions I will make when programming the sound design.

Uh, I don’t think I can explain it any better than that – hearing the room and the actors in it somehow makes a blueprint? That then helps me place my sound in the space? Without hearing it? I think?

Can’t show you the full undressed stage, but this is where we (stage management, directing, lights and sound teams) are hanging while we observe

One thing that may be of interest to the sound nerds if no one else: the sound in the balcony is extraordinarily clear!

My main wonder is how I can support the energy of the very centralized playing space in such a wide hall. But the sound system is really transparent and there is a lot of coverage – more on this in another post – so it’s seeming to me that if I’m circumspect and discreet when I need to be (and big big big when I get the moment) I should be able to really extend the energy of the playing space into the house and into the hearts of the audience.

I’m excited!

because we all know who runs this burg

21st Century

As I mentioned before, many of the cast are doing multiple shows, so their days are chock-a-block with rehearsals, classes, coaching and shows. Which means that we (the Romeo and Juliet company) don’t work 8 hours a day every day, and not always with everyone, especially as the season gets underway. We’ll have Primary, Secondary, and Tertiary rehearsals, where we will have varying numbers of cast members, and the stage manager and director have to plan their days accordingly to figure out how to best use the time the schedule allows us.

For me, as sound designer and composer, that means that it’s not always useful for me to sit in the rehearsal hall. And anyway, there’s recording to arrange, meetings with sound techs and production in the Festival Theatre, and then of course other duties that I need to attend to in life and work as a professor at Toronto Metropolitan University.

We learned during the worst days of the Covid pandemic that we can use our digital and virtual tools to our advantage, and that has continued. This week while I’m in Toronto, I’m working out some rough music for the choreographer to use while she works with the cast to set the dance for the party scene in Act 1, where Juliet and Romeo get their first glance of each other.

I have 2 live drummers that I asked for to be onstage, and they will be in and out of the scenes in various ways. During the party, they’re the band, and a firey band they are! In keeping with our director’s vision, we are period-adjacent, so we’re not going too far out of the time where the play is written (although we are not being precious about it). The choreographer is using a style of dance called a Gaillard as inspiration, and we are using that rhythm to inspire the music for the band.

I’ve studied a lot of classical Arabic music and a rhythm that I love is the Yuruk Sema’i, a 6/8 that fits well with the Gaillard structure and tempos. The drummers will use this rhythm to accompany the dance. One of the drummers, Graham Hargrove is an accomplished hand percussionist and he plays the riqq (Arabic tambourine) beautifully, and our other musician Jasmine Jones-Ball will hold down the foundations.

But back to the 21st century – since I’m not in the hall this week until Friday, the choreographer and I have been working virtually. For a while now, I’ve been using Soundcloud to share private downloadable music with my collaborators, and usually keep a copy of all the music in Dropbox. Because I’m not there to play along with the choreographer, we’re trying out a bunch of different tempos. It’s a little clunky but for now it works, and luckily everyone understands the restrictions of the repertory workflow.

Some proposals for the choreographer

As she refines the dance, we’ll stay in communication so that I can construct a rough skeleton to work from when I communicate with the musicians. In the meantime, since I’m the musical director and one of the musicians for the recording (I’m a member of the Toronto Musician’s Association, the affiliated musician’s unions that works with the Stratford Festival), I can accompany the choreography in the hall when next I’m in (and we have enough company members to run the dance).

21st century, y’all.

Week 1

they’re back. they’re always back

Our time is tight – even though we open on June 1, virtually everyone in the cast is doing multiple shows, so the schedule looks like a jigsaw puzzle (hats off to the incredible SM team for keeping things on track and making sure us creatives keep an eye on our playground). The theatre (and by this I mean the stage and seats) is also having to deal with multiple shows, so our tech time is very precious and tight, as time needs to be found for various technical rehearsals and shows of the other productions in the space as well as ours.

That being said, Sam (White, our director) has been working with the goal of making sure we have a rough sketch of the first act by the end of Week One. And we’ve done it! Through this week, and watching this work, I’ve been able to get a sense of the logistics of how to deploy the sound through this very fast-moving play. Even getting a sense of the overall forward energy of the ensemble and Sam’s direction tells me a lot about how I need to prioritize the music and the sound design (which are not always the same thing).

My notes for the Prologue (which features an angelic Juliet, singing the “two households” text to music I’ve set) and Act 1 Sc 1 (including ideas for the onstage drummers accompanying the fight)
The drums I’m using to sketch out the music before the musicians join us

Next week: finessing and Act 2.

Design Presentations

Today was a day where the designers present the work they’ve done (to date) to the cast and company. It’s a really fun day where you get a glimpse into the world that the designers and director have built thus far, the playing space where the performance will occur. I say “fun” but if you’re a designer it can be terrifying (you should see my heart rate tracker for yesterday).

gathering

Usually it’s the set and costume designers that present, but lately over the years there is also space made for lighting, sound, music and projections as well. It’s sometimes difficult to materially present the work being done in those departments, but we often are able and invited to talk about our ideas and how we are hoping to support the story.

Set and Costume designer Sue LePage presenting the set with assistant set designer Freddy Van Camp

I led the company through some group percussion orchestrations, as the live music element of the show will involve 2 percussionists and singing. There are a lot of musicians in the cast so I’ll be roping them into the ol’ music party as well. I’ll get into that more in a future post.

And! After nearly a decade here I finally made it into a company picture:

We start working through the play now, and finding specific solutions to storytelling, staging, and design. I love watching the actors do this work – it reveals so much to me and helps me make new discoveries – artistically and logisitcally.

Onwards!

and of course, you have to run the gauntlet at the end of the day….#angrygoose

Stratford Festival – Romeo and Juliet PRO and first read

We started our time together on Romeo and Juliet with a pre-rehearsal orientation (PRO), which is a fairly new (at the Festival) practice of gathering, unpacking ideas and assumptions about how we do this work, and generally (and genuinely) creating a culture of care and support in the room. Stratford has been doing these for a few years now, and every year their team works hard to try and make the process more focused, relevant to each room, and current. This year’s was the best yet.

Our setup in the room for PRO

After a number of years here (8? 9? I don’t know) as sound designer and composer (often together, and often as sole musician, and waaaaayyyyy too often on multiple shows in the same season (but not this time because now I’m intelligent (temporarily)) I’ve worked in every theatre multiple times, except for the Festival Theatre. There is a lot of history in this building and it’s amazing to be in it as an artist.

I’m excited to work with our director, Sam White of Shakespeare in Detroit – we worked together last season on Wedding Band, a supercharged exploration of love, class, and race, and being in the room with her that season was the #1 reason I said “yes” when she asked me to be composer and sound designer for this one.

Sam runs an incredible room, full of community and lifting each other up – it’s extraordinary and frankly I’d work with her anytime for that reason alone (even though she is also a kick-ass director and brings to bear a razor-sharp intellect in making story). She would be the first to say that community building and our health (spiritual/mental/emotional/physical) is the most important thing in working together, because from that care and community excellence is made. It just follows – you can’t help but for it to happen.

Anyhow, the building: it’s quite a maze! I got lost about 3x just trying to get to the bathroom and back.

Today we do our first read around the table. I will exercising my note-taking skills this morning! And in the afternoon I will be visiting one of the on-stage percussionists’ studio to see what we can ask him to bring to the show. More on that later.

Here we go….

Thanks for reading!

friendship

I’ve been working hard my first season at the Stratford Festival on three different shows. I’ve met many incredible people – actors, technicians, directors, administrators, support staff, the list goes on.

I’ve often thought earlier on when I was playing more music that I was grateful for the friendships I had, because I mostly played music with my friends.  I wasn’t put in the same position as, say, a jazz musician who might play with a different quartet every night, or a jobbing musician – I largely played music with the people I loved.

As I spend more and more time in the world of theatre, I find that these new connections and friendships remain a large part of my creative life. They nurture me and give me energy to deal with the myriad pressures and logistical surprises that come from working in the larger (and very large!) venues that I am finding myself in sometimes.  I stay grateful and open hearted, and I’ve been rewarded with a rich community of new friendships, that filter into the work I’ve been doing telling stories.

I like this way of working – enjoying people’s company, depending on their skill, collaborating and telling stories on many levels. It makes my work richer, and I’m glad that I move this way through the world.